# SDL_ReleaseWindowFromGPUDevice

Unclaims a window, destroying its swapchain structure.

## Header File

Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)

## Syntax

```c
void SDL_ReleaseWindowFromGPUDevice(
    SDL_GPUDevice *device,
    SDL_Window *window);
```

## Function Parameters

|                                  |            |                                                    |
| -------------------------------- | ---------- | -------------------------------------------------- |
| [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context.                                     |
| [SDL_Window](SDL_Window) *       | **window** | an [SDL_Window](SDL_Window) that has been claimed. |

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_ClaimWindowForGPUDevice](SDL_ClaimWindowForGPUDevice)

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)