###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_ReleaseWindowFromGPUDevice Unclaims a window, destroying its swapchain structure. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_ReleaseWindowFromGPUDevice( SDL_GPUDevice *device, SDL_Window *window); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | -------------------------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_Window](SDL_Window) * | **window** | an [SDL_Window](SDL_Window) that has been claimed. | ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_ClaimWindowForGPUDevice](SDL_ClaimWindowForGPUDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)