# SDL_RenderPoint Draw a point on the current rendering target at subpixel precision. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_RenderPoint(SDL_Renderer *renderer, float x, float y); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | --------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should draw a point. | | float | **x** | the x coordinate of the point. | | float | **y** | the y coordinate of the point. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_RenderPoints](SDL_RenderPoints) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)