# SDL_RenderRect Draw a rectangle on the current rendering target at subpixel precision. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | --------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should draw a rectangle. | | const [SDL_FRect](SDL_FRect) * | **rect** | a pointer to the destination rectangle, or NULL to outline the entire rendering target. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_RenderRects](SDL_RenderRects) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)