###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_RenderRects Draw some number of rectangles on the current rendering target at subpixel precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | --------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should draw multiple rectangles. | | const [SDL_FRect](SDL_FRect) * | **rects** | a pointer to an array of destination rectangles. | | int | **count** | the number of rectangles. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_RenderRect](SDL_RenderRect) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)