###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_RenderTexture9Grid Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); ``` ## Function Parameters | | | | | ------------------------------ | ----------------- | --------------------------------------------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should copy parts of a texture. | | [SDL_Texture](SDL_Texture) * | **texture** | the source texture. | | const [SDL_FRect](SDL_FRect) * | **srcrect** | the [SDL_Rect](SDL_Rect) structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture. | | float | **left_width** | the width, in pixels, of the left corners in `srcrect`. | | float | **right_width** | the width, in pixels, of the right corners in `srcrect`. | | float | **top_height** | the height, in pixels, of the top corners in `srcrect`. | | float | **bottom_height** | the height, in pixels, of the bottom corners in `srcrect`. | | float | **scale** | the scale used to transform the corner of `srcrect` into the corner of `dstrect`, or 0.0f for an unscaled copy. | | const [SDL_FRect](SDL_FRect) * | **dstrect** | a pointer to the destination rectangle, or NULL for the entire rendering target. | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) on success or [SDL_FALSE](SDL_FALSE) on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using `scale` and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_RenderTexture](SDL_RenderTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)