###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_RenderTextureTiled Tile a portion of the texture to the current rendering target at subpixel precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ---------------------------------------------------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should copy parts of a texture. | | [SDL_Texture](SDL_Texture) * | **texture** | the source texture. | | const [SDL_FRect](SDL_FRect) * | **srcrect** | a pointer to the source rectangle, or NULL for the entire texture. | | float | **scale** | the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles. | | const [SDL_FRect](SDL_FRect) * | **dstrect** | a pointer to the destination rectangle, or NULL for the entire rendering target. | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) on success or [SDL_FALSE](SDL_FALSE) on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The pixels in `srcrect` will be repeated as many times as needed to completely fill `dstrect`. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_RenderTexture](SDL_RenderTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)