###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetAudioStreamGain Change the gain of an audio stream. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c SDL_bool SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); ``` ## Function Parameters | | | | | ------------------------------------ | ---------- | ---------------------------------------------- | | [SDL_AudioStream](SDL_AudioStream) * | **stream** | the stream on which the gain is being changed. | | float | **gain** | the gain. 1.0f is no change, 0.0f is silence. | ## Return Value ([SDL_bool](SDL_bool)) Returns [SDL_TRUE](SDL_TRUE) on success or [SDL_FALSE](SDL_FALSE) on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The gain of a stream is its volume; a larger gain means a louder output, with a gain of zero being silence. Audio streams default to a gain of 1.0f (no change in output). This is applied during [SDL_GetAudioStreamData](SDL_GetAudioStreamData), and can be continuously changed to create various effects. ## Thread Safety It is safe to call this function from any thread, as it holds a stream-specific mutex while running. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GetAudioStreamGain](SDL_GetAudioStreamGain) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)