###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetGPUBufferName Sets an arbitrary string constant to label a buffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_SetGPUBufferName( SDL_GPUDevice *device, SDL_GPUBuffer *buffer, const char *text); ``` ## Function Parameters | | | | | -------------------------------- | ---------- | ---------------------------------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU Context. | | [SDL_GPUBuffer](SDL_GPUBuffer) * | **buffer** | a buffer to attach the name to. | | const char * | **text** | a UTF-8 string constant to mark as the name of the buffer. | ## Remarks Useful for debugging. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)