###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetGPUScissor Sets the current scissor state on a command buffer. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_SetGPUScissor( SDL_GPURenderPass *render_pass, const SDL_Rect *scissor); ``` ## Function Parameters | | | | | ---------------------------------------- | --------------- | ------------------------ | | [SDL_GPURenderPass](SDL_GPURenderPass) * | **render_pass** | a render pass handle. | | const [SDL_Rect](SDL_Rect) * | **scissor** | the scissor area to set. | ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)