###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetGPUTextureName Sets an arbitrary string constant to label a texture. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_SetGPUTextureName( SDL_GPUDevice *device, SDL_GPUTexture *texture, const char *text); ``` ## Function Parameters | | | | | ---------------------------------- | ----------- | ----------------------------------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU Context. | | [SDL_GPUTexture](SDL_GPUTexture) * | **texture** | a texture to attach the name to. | | const char * | **text** | a UTF-8 string constant to mark as the name of the texture. | ## Remarks Useful for debugging. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)