# SDL_SetRenderClipRect

Set the clip rectangle for rendering on the specified target.

## Header File

Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h)

## Syntax

```c
bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect);
```

## Function Parameters

|                                |              |                                                                                                                      |
| ------------------------------ | ------------ | -------------------------------------------------------------------------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context.                                                                                               |
| const [SDL_Rect](SDL_Rect) *   | **rect**     | an [SDL_Rect](SDL_Rect) structure representing the clip area, relative to the viewport, or NULL to disable clipping. |

## Return Value

(bool) Returns true on success or false on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Remarks

Each render target has its own clip rectangle. This function sets the
cliprect for the current render target.

## Thread Safety

This function should only be called on the main thread.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_GetRenderClipRect](SDL_GetRenderClipRect)
- [SDL_RenderClipEnabled](SDL_RenderClipEnabled)

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)