# SDL_SetTextureAlphaMod Set an additional alpha value multiplied into render copy operations. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to update. | | Uint8 | **alpha** | the source alpha value multiplied into copy operations. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: `srcA = srcA * (alpha / 255)` Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetTextureAlphaMod](SDL_GetTextureAlphaMod) - [SDL_SetTextureAlphaModFloat](SDL_SetTextureAlphaModFloat) - [SDL_SetTextureColorMod](SDL_SetTextureColorMod) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)