# SDL_SetTextureBlendMode Set the blend mode for a texture, used by [SDL_RenderTexture](SDL_RenderTexture)(). ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); ``` ## Function Parameters | | | | | ------------------------------ | ------------- | --------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to update. | | [SDL_BlendMode](SDL_BlendMode) | **blendMode** | the [SDL_BlendMode](SDL_BlendMode) to use for texture blending. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks If the blend mode is not supported, the closest supported mode is chosen and this function returns false. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetTextureBlendMode](SDL_GetTextureBlendMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)