# SDL_SetTextureScaleMode Set the scale mode used for texture scale operations. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); ``` ## Function Parameters | | | | | ------------------------------ | ------------- | -------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to update. | | [SDL_ScaleMode](SDL_ScaleMode) | **scaleMode** | the [SDL_ScaleMode](SDL_ScaleMode) to use for texture scaling. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The default texture scale mode is [SDL_SCALEMODE_LINEAR](SDL_SCALEMODE_LINEAR). If the scale mode is not supported, the closest supported mode is chosen. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.2.0. ## See Also - [SDL_GetTextureScaleMode](SDL_GetTextureScaleMode) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)