###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_StartTextInput Start accepting Unicode text input events in a window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_keyboard.h) ## Syntax ```c bool SDL_StartTextInput(SDL_Window *window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | -------------------------------- | | [SDL_Window](SDL_Window) * | **window** | the window to enable text input. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function will enable text input ([SDL_EVENT_TEXT_INPUT](SDL_EVENT_TEXT_INPUT) and [SDL_EVENT_TEXT_EDITING](SDL_EVENT_TEXT_EDITING) events) in the specified window. Please use this function paired with [SDL_StopTextInput](SDL_StopTextInput)(). Text input events are not received by default. On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetTextInputArea](SDL_SetTextInputArea) - [SDL_StartTextInputWithProperties](SDL_StartTextInputWithProperties) - [SDL_StopTextInput](SDL_StopTextInput) - [SDL_TextInputActive](SDL_TextInputActive) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryKeyboard](CategoryKeyboard)