# SDL_TextureAccess The access pattern allowed for a texture. ## Header File Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c typedef enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ } SDL_TextureAccess; ``` ## Version This enum is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIEnum](CategoryAPIEnum), [CategoryRender](CategoryRender)