# SDL_UpdateGamepads Manually pump gamepad updates if not using the loop. ## Header File Defined in [<SDL3/SDL_gamepad.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c void SDL_UpdateGamepads(void); ``` ## Remarks This function is called automatically by the event loop if events are enabled. Under such circumstances, it will not be necessary to call this function. ## Version This function is available since SDL 3.2.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)