###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_UpdateYUVTexture Update a rectangle within a planar YV12 or IYUV texture with new pixel data. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ------------------------------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to update. | | const [SDL_Rect](SDL_Rect) * | **rect** | a pointer to the rectangle of pixels to update, or NULL to update the entire texture. | | const Uint8 * | **Yplane** | the raw pixel data for the Y plane. | | int | **Ypitch** | the number of bytes between rows of pixel data for the Y plane. | | const Uint8 * | **Uplane** | the raw pixel data for the U plane. | | int | **Upitch** | the number of bytes between rows of pixel data for the U plane. | | const Uint8 * | **Vplane** | the raw pixel data for the V plane. | | int | **Vpitch** | the number of bytes between rows of pixel data for the V plane. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks You can use [SDL_UpdateTexture](SDL_UpdateTexture)() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_UpdateNVTexture](SDL_UpdateNVTexture) - [SDL_UpdateTexture](SDL_UpdateTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)