###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_Vulkan_DestroySurface Destroy the Vulkan rendering surface of a window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_vulkan.h) ## Syntax ```c void SDL_Vulkan_DestroySurface(VkInstance instance, VkSurfaceKHR surface, const struct VkAllocationCallbacks *allocator); ``` ## Function Parameters | | | | | ------------------------------------ | ------------- | ------------------------------------------------------------------------------------------------------------ | | VkInstance | **instance** | the Vulkan instance handle. | | VkSurfaceKHR | **surface** | vkSurfaceKHR handle to destroy. | | const struct VkAllocationCallbacks * | **allocator** | a VkAllocationCallbacks struct, which lets the app set the allocator that destroys the surface. Can be NULL. | ## Remarks This should be called before [SDL_DestroyWindow](SDL_DestroyWindow), if [SDL_Vulkan_CreateSurface](SDL_Vulkan_CreateSurface) was called after [SDL_CreateWindow](SDL_CreateWindow). The `instance` must have been created with extensions returned by [SDL_Vulkan_GetInstanceExtensions](SDL_Vulkan_GetInstanceExtensions)() enabled and `surface` must have been created successfully by an [SDL_Vulkan_CreateSurface](SDL_Vulkan_CreateSurface)() call. If `allocator` is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_Vulkan_GetInstanceExtensions](SDL_Vulkan_GetInstanceExtensions) - [SDL_Vulkan_CreateSurface](SDL_Vulkan_CreateSurface) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVulkan](CategoryVulkan)