###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_WaitConditionTimeout Wait until a condition variable is signaled or a certain time has passed. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mutex.h) ## Syntax ```c int SDL_WaitConditionTimeout(SDL_Condition *cond, SDL_Mutex *mutex, Sint32 timeoutMS); ``` ## Function Parameters | | | | ----------------- | --------------------------------------------------------------------- | | **cond** | the condition variable to wait on | | **mutex** | the mutex used to coordinate thread access | | **timeoutMS** | the maximum time to wait, in milliseconds, or -1 to wait indefinitely | ## Return Value Returns 0 if the condition variable is signaled, [`SDL_MUTEX_TIMEDOUT`](SDL_MUTEX_TIMEDOUT) if the condition is not signaled in the allotted time, or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function unlocks the specified `mutex` and waits for another thread to call [SDL_SignalCondition](SDL_SignalCondition)() or [SDL_BroadcastCondition](SDL_BroadcastCondition)() on the condition variable `cond`, or for the specified time to elapse. Once the condition variable is signaled or the time elapsed, the mutex is re-locked and the function returns. The mutex must be locked before calling this function. Locking the mutex recursively (more than once) is not supported and leads to undefined behavior. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c SDL_bool condition = SDL_FALSE; SDL_Mutex *lock; SDL_Condition *cond; lock = SDL_CreateMutex(); cond = SDL_CreateCondition(); Thread_A: const Uint32 timeout = 1000; /* wake up every second */ SDL_bool done = SDL_FALSE; while (!done) { SDL_LockMutex(lock); while (!condition && SDL_WaitConditionTimeout(cond, lock, timeout) == 0) { continue; } SDL_UnlockMutex(lock); if (condition) { /* ... */ } /* ... do some periodic work */ } Thread_B: SDL_LockMutex(lock); /* ... */ condition = SDL_TRUE; /* ... */ SDL_SignalCondition(cond); SDL_UnlockMutex(lock); SDL_DestroyCondition(cond); SDL_DestroyMutex(lock); ``` ## See Also - [SDL_BroadcastCondition](SDL_BroadcastCondition) - [SDL_SignalCondition](SDL_SignalCondition) - [SDL_WaitCondition](SDL_WaitCondition) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMutex](CategoryMutex)