###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_WindowSupportsGPUPresentMode Determines whether a presentation mode is supported by the window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c bool SDL_WindowSupportsGPUPresentMode( SDL_GPUDevice *device, SDL_Window *window, SDL_GPUPresentMode present_mode); ``` ## Function Parameters | | | | | ---------------------------------------- | ---------------- | ------------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_Window](SDL_Window) * | **window** | an [SDL_Window](SDL_Window). | | [SDL_GPUPresentMode](SDL_GPUPresentMode) | **present_mode** | the presentation mode to check. | ## Return Value (bool) Returns true if supported, false if unsupported (or on error). ## Remarks The window must be claimed before calling this function. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_ClaimWindowForGPUDevice](SDL_ClaimWindowForGPUDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)