THIS PAGE IS A WORK IN PROGRESS ... Please make edits to this page to improve it!
Use this function to set the animation callback on Apple iOS.
int SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
|window||the window for which the animation callback should be set|
|interval||the number of frames after which callback will be called|
|callback||the function to call for every frame.|
|callbackParam||a pointer that is passed to
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The function prototype for
void callback(void* callbackParam);
Where its parameter,
callbackParam, is what was passed as
callbackParam to SDL_iPhoneSetAnimationCallback().
This function is only available on Apple iOS.
For more information see: https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
This functions is also accessible using the macro SDL_iOSSetAnimationCallback() since SDL 2.0.4.
This function is available since SDL 3.0.0.
CategoryAPI, CategorySystem, CategoryDraft