###### (This function is part of SDL_net, a separate library from SDL.) # SDLNet_WaitUntilStreamSocketDrained Block until all of a stream socket's pending data is sent. ## Header File Defined in SDL_net.h ## Syntax ```c int SDLNet_WaitUntilStreamSocketDrained(SDLNet_StreamSocket *sock, Sint32 timeout); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------------------------------------------------------------------ | | **sock** | the stream socket to wait on | | **timeout** | Number of milliseconds to wait for draining to complete. -1 to wait indefinitely, 0 to check once without waiting. | ## Return Value Returns number of bytes still pending transmission, -1 on failure; call SDL_GetError() for details. ## Remarks If [SDLNet_WriteToStreamSocket](SDLNet_WriteToStreamSocket)() couldn't send all its data immediately, it will queue it to be sent later. This function lets the app sleep until all the data is transmitted. This function takes a timeout value, represented in milliseconds, of how long to wait for transmission to complete. Specifying a timeout of -1 instructs the library to wait indefinitely, and a timeout of 0 just checks the current status and returns immediately (and is functionally equivalent to calling [SDLNet_GetStreamSocketPendingWrites](SDLNet_GetStreamSocketPendingWrites)). If you don't want your program to block, you can call [SDLNet_GetStreamSocketPendingWrites](SDLNet_GetStreamSocketPendingWrites) from time to time until you get a result <= 0. If the connection has failed (remote side dropped us, or one of a million other networking failures occurred), this function will report failure by returning -1. Stream sockets only report failure for unrecoverable conditions; once a stream socket fails, you should assume it is no longer usable and should destroy it with SDL_DestroyStreamSocket(). ## Thread Safety You should not operate on the same socket from multiple threads at the same time without supplying a serialization mechanism. However, different threads may access different sockets at the same time without problems. ## Version This function is available since SDL_Net 3.0.0. ## See Also - [SDLNet_WriteToStreamSocket](SDLNet_WriteToStreamSocket) - [SDLNet_GetStreamSocketPendingWrites](SDLNet_GetStreamSocketPendingWrites) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)