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Use this function to retrieve the Java native interface object (JNIEnv) of the current thread on Android builds.


void* SDL_AndroidGetJNIEnv()

Return Value

Returns a pointer to Java native interface object (JNIEnv) to which the current thread is attached, or 0 on error.

Code Examples

#include "SDL.h"
#include <jni.h>

// This example requires C++ and a custom Java method named "void showHome()"

// Calls the void showHome() method of the Java instance of the activity.
void showHome(void)
    // retrieve the JNI environment.
    JNIEnv* env = (JNIEnv*)SDL_AndroidGetJNIEnv();

    // retrieve the Java instance of the SDLActivity
    jobject activity = (jobject)SDL_AndroidGetActivity();

    // find the Java class of the activity. It should be SDLActivity or a subclass of it.
    jclass clazz(env->GetObjectClass(activity));

    // find the identifier of the method to call
    jmethodID method_id = env->GetMethodID(clazz, "showHome", "()V");

    // effectively call the Java method
    env->CallVoidMethod(activity, method_id);

    // clean up the local references.

    // Warning (and discussion of implementation details of SDL for Android):
    // Local references are automatically deleted if a native function called
    // from Java side returns. For SDL this native function is main() itself.
    // Therefore references need to be manually deleted because otherwise the
    // references will first be cleaned if main() returns (application exit).


The prototype of the function in SDL's code actually declare a void* return type, even if the implementation returns a pointer to a JNIEnv. The rationale being that it allows not to include jni.h in the headers of the SDL.


This function is available since SDL 2.0.0.

CategoryAPI, CategorySystem

None: SDL_AndroidGetJNIEnv (last edited 2016-11-20 22:03:47 by PhilippWiesemann)

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