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(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

Draft

THIS PAGE IS A WORK IN PROGRESS ... Please make edits to this page to improve it!

SDL_AudioDeviceEvent

Audio device event structure (event.adevice.*)

Header File

Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!

Syntax

typedef struct SDL_AudioDeviceEvent
{
    Uint32 type;        /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    Uint32 which;       /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
    Uint8 iscapture;    /**< zero if an output device, non-zero if a capture device. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_AudioDeviceEvent;

Data Fields

Uint32

type

SDL_AUDIODEVICEADDED, or SDL_AUDIODEVICEREMOVED

Uint32

timestamp

the timestamp of the event

Uint32

which

the audio device index for the SDL_AUDIODEVICEADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the SDL_AUDIODEVICEREMOVED event

Uint8

iscapture

zero if an audio output device, non-zero if an audio capture device

SDL_EventType
SDL_Event

CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents, CategoryDraft


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