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Differences between revisions 14 and 15
Revision 14 as of 2011-03-21 21:29:13
Size: 861
Editor: SheenaSmith
Comment: minor change
Revision 15 as of 2013-07-14 06:41:44
Size: 1104
Editor: RainerDeyke
Comment: Added code example
Deletions are marked like this. Additions are marked like this.
Line 22: Line 22:
You can add your code example here int i;

for ( i = 0; i < SDL_GetNumAudioDrivers(); ++i ) {
    const char* driver_name = SDL_GetAudioDriver(i);
    if (SDL_AudioInit(driver_name)) {
        printf("Audio driver failed to initialize: %s\n", driver_name);
        continue;
    }
    SDL_AudioQuit();
}

SDL_AudioInit

Use this function to initialize a particular audio driver.

Syntax

int SDL_AudioInit(const char* driver_name)

Function Parameters

driver_name

the name of the desired audio driver

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

int i;

for ( i = 0; i < SDL_GetNumAudioDrivers(); ++i ) {
    const char* driver_name = SDL_GetAudioDriver(i);
    if (SDL_AudioInit(driver_name)) {
        printf("Audio driver failed to initialize: %s\n", driver_name);
        continue;
    }
    SDL_AudioQuit();
}

Remarks

This function is used internally, and should not be used unless you have a specific need to designate the audio driver you want to use. You should normally use SDL_Init() or SDL_InitSubSystem().


CategoryAPI, CategoryAudio

None: SDL_AudioInit (last edited 2013-11-02 12:59:01 by PhilippWiesemann)

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