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These functions are used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Init() or SDL_InitSubSystem(). These functions are used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use [[SDL_Init()]] or [[SDL_InitSubSystem()]].

SDL_AudioInit

Use this function to access the raw audio mixing buffer for the SDL library.

Syntax

int SDL_AudioInit (const char * driver_name)

Function Parameters

Return Value

Code Examples

You can add your code example here

Remarks

These functions are used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Init() or SDL_InitSubSystem().

None: SDL_AudioInit (last edited 2013-11-02 12:59:01 by PhilippWiesemann)

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