Use this function to shut down audio if you initialized it with SDL_AudioInit().
void SDL_AudioQuit(void)
int i;
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
const char* driver_name = SDL_GetAudioDriver(i);
if (SDL_AudioInit(driver_name)) {
"Audio driver failed to initialize: %s\n", driver_name);
printf(continue;
}
SDL_AudioQuit(); }
This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Quit() or SDL_QuitSubSystem().