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Use this function to access the raw audio mixing buffer for the SDL library. Use this function to shut down audio if you initialized it with [[SDL_AudioInit]]().
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== Function Parameters ==

== Return Value ==
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This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use [[SDL_Init]]() or [[SDL_InitSubSystem]](). This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use [[SDL_Quit]]() or [[SDL_QuitSubSystem]]().
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 [[ ]]  [[SDL_AudioInit]]

SDL_AudioQuit

Use this function to shut down audio if you initialized it with SDL_AudioInit().

Syntax

void SDL_AudioQuit (void)

Code Examples

You can add your code example here

Remarks

This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Quit() or SDL_QuitSubSystem().

None: SDL_AudioQuit (last edited 2013-11-02 13:01:22 by PhilippWiesemann)

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