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| Use this function to access the raw audio mixing buffer for the SDL library. | Use this function to shut down audio if you initialized it with [[SDL_AudioInit]](). |
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| == Function Parameters == == Return Value == |
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| This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use [[SDL_Init]]() or [[SDL_InitSubSystem]](). | This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use [[SDL_Quit]]() or [[SDL_QuitSubSystem]](). |
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| [[ ]] | [[SDL_AudioInit]] |
SDL_AudioQuit
Use this function to shut down audio if you initialized it with SDL_AudioInit().
Syntax
void SDL_AudioQuit (void)
Code Examples
You can add your code example here
Remarks
This function is used internally, and should not be used unless you have a specific need to specify the audio driver you want to use. You should normally use SDL_Quit() or SDL_QuitSubSystem().
