= SDL_AudioStreamFlush = Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately. == Syntax == int SDL_AudioStreamFlush(SDL_AudioStream *stream); == Remarks == It is legal to add more data to a stream after flushing, but there will be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available. == Version == This function is available since SDL 2.0.7. == Related Functions == :[[SDL_NewAudioStream]] :[[SDL_AudioStreamPut]] :[[SDL_AudioStreamGet]] :[[SDL_AudioStreamAvailable]] :[[SDL_AudioStreamClear]] :[[SDL_FreeAudioStream]] ---- [[CategoryAPI]]