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Differences between revisions 3 and 7 (spanning 4 versions)
Revision 3 as of 2009-11-15 07:03:41
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Editor: Sam Lantinga
Comment:
Revision 7 as of 2013-08-07 23:10:11
Size: 806
Editor: RyanGordon
Comment: Updated
Deletions are marked like this. Additions are marked like this.
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Use this function to shut down audio processing and close the audio device. This function is a legacy means of closing the audio device. New programs might want to use [[SDL_CloseAudioDevice]]() instead.
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== Syntax ==
{{{#!highlight cpp
void SDL_CloseAudio(void)
}}}

== Code Examples ==
{{{#!highlight cpp
extern SDL_AudioSpec want;
if (SDL_OpenAudio(&want, NULL) == 0) {
    SDL_PauseAudio(0);
    SDL_Delay(5000); // let audio callback run for 5 seconds.
    SDL_CloseAudio();
}
}}}
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You can add useful comments here This function is equivalent to calling

{{{#!highlight cpp
SDL_CloseAudioDevice(1);
}}}

and is only useful if you used the legacy [[SDL_OpenAudio]]() function.
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 [[SDL_OpenAudio]]  . [[SDL_OpenAudio]]

----
[[CategoryAPI]], [[CategoryAudio]]

SDL_CloseAudio

This function is a legacy means of closing the audio device. New programs might want to use SDL_CloseAudioDevice() instead.

Syntax

void SDL_CloseAudio(void)

Code Examples

extern SDL_AudioSpec want;
if (SDL_OpenAudio(&want, NULL) == 0) {
    SDL_PauseAudio(0);
    SDL_Delay(5000);  // let audio callback run for 5 seconds.
    SDL_CloseAudio();
}

Remarks

This function is equivalent to calling

SDL_CloseAudioDevice(1);

and is only useful if you used the legacy SDL_OpenAudio() function.


CategoryAPI, CategoryAudio

None: SDL_CloseAudio (last edited 2013-08-07 23:10:11 by RyanGordon)

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