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| <<Color2(green,Should SDL_Audio``DeviceID be specifically mentioned like a struct would be although it is a typedef? It has no page.)>> |
SDL_CloseAudioDevice
Use this function to shut down audio processing and close the audio device.
Syntax
void SDL_CloseAudioDevice(SDL_AudioDeviceID dev)
Function Parameters
dev |
an audio device previously opened with SDL_OpenAudioDevice() |
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