SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

Draft

THIS PAGE IS A WORK IN PROGRESS ... Please make edits to this page to improve it!

SDL_ControllerAxisEvent

Game controller axis motion event structure (event.caxis.*)

Header File

Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!

Syntax

typedef struct SDL_ControllerAxisEvent
{
    Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    SDL_JoystickID which; /**< The joystick instance id */
    Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
    Uint16 padding4;
} SDL_ControllerAxisEvent;

Data Fields

Uint32

type

SDL_CONTROLLERAXISMOTION

Uint32

timestamp

the timestamp of the event

SDL_JoystickID

which

the joystick instance id

Uint8

axis

the controller axis (SDL_GameControllerAxis)

Sint16

value

the axis value (range: -32768 to 32767)

SDL_EventType
SDL_Event

CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents, CategoryDraft


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