SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_ControllerButtonEvent

Game controller button event structure (event.cbutton.*)

Header File

Defined in SDL_events.h

Syntax

typedef struct SDL_ControllerButtonEvent
{
    Uint32 type;        /**< SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    SDL_JoystickID which; /**< The joystick instance id */
    Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
    Uint8 state;        /**< SDL_PRESSED or SDL_RELEASED */
    Uint8 padding1;
    Uint8 padding2;
} SDL_ControllerButtonEvent;

CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.