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Controller device event structure (event.cdevice.*)
Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!
typedef struct SDL_ControllerDeviceEvent
{/**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, ::SDL_CONTROLLERDEVICEREMAPPED, or ::SDL_CONTROLLERSTEAMHANDLEUPDATED */
Uint32 type; /**< In milliseconds, populated using SDL_GetTicks() */
Uint32 timestamp; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
Sint32 which; } SDL_ControllerDeviceEvent;
Uint32 |
type |
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED or SDL_CONTROLLERDEVICEREMAPPED |
Uint32 |
timestamp |
the timestamp of the event |
Sint32 |
which |
the joystick device index for the SDL_CONTROLLERDEVICEADDED event or instance id for the SDL_CONTROLLERDEVICEREMOVED or SDL_CONTROLLERDEVICEREMAPPED event |
CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents, CategoryDraft