Wiki Page Content

Differences between revisions 13 and 14
Revision 13 as of 2009-11-24 22:09:27
Size: 1192
Editor: SheenaSmith
Comment: content changed
Revision 14 as of 2009-11-25 06:02:27
Size: 1239
Editor: SheenaSmith
Comment: update content
Deletions are marked like this. Additions are marked like this.
Line 22: Line 22:
0 on success, -1 if there was an error creating the renderer 0 on success, -1 if there was an error creating the renderer; call [[SDL_GetError]]() for more information.

SDL_CreateRenderer

Use this function to create and make active a 2D rendering context for a window.

Syntax

int SDL_CreateRenderer(SDL_WindowID windowID,
                       int          index,
                       Uint32       flags)

Function Parameters

windowID

???the type of the window / the ID of the rendered window???

index

the index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags

flags

0, or one or more SDL_RendererFlags OR'd together; see Remarks for details

Return Value

0 on success, -1 if there was an error creating the renderer; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

flags can have any number of these values OR'd in:

SDL_RENDERER_SOFTWARE

the renderer is a software fallback

SDL_RENDERER_ACCELERATED

the renderer uses hardware acceleration

SDL_RENDERER_PRESENTVSYNC

present is synchronized with the refresh rate

SDL_RENDERER_TARGETTEXTURE

the renderer supports rendering to texture

Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.


CategoryAPI, CategoryVideo

None: SDL_CreateRenderer (last edited 2014-11-11 02:06:24 by RyanGordon)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit