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||'''flags'''||0, or one or more [[SDL_RendererFlags]] OR'd together; see [[#Remarks|Remarks]] for details|| ||'''flags'''||0, or one or more [[SDL_RendererFlags]] OR'd together; see [[#flags|Remarks]] for details||
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'''flags''' can have any number of these values OR'd in: <<Anchor(flags)>> '''flags''' can have any number of these values OR'd in:

SDL_CreateRenderer

Use this function to create and make active a 2D rendering context for a window.

Syntax

int SDL_CreateRenderer(SDL_WindowID windowID,
                       int          index,
                       Uint32       flags)

Function Parameters

windowID

the window where rendering is displayed

index

the index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags

flags

0, or one or more SDL_RendererFlags OR'd together; see Remarks for details

Return Value

0 on success, -1 if there was an error creating the renderer; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

flags can have any number of these values OR'd in:

SDL_RENDERER_SOFTWARE

the renderer is a software fallback

SDL_RENDERER_ACCELERATED

the renderer uses hardware acceleration

SDL_RENDERER_PRESENTVSYNC

present is synchronized with the refresh rate

SDL_RENDERER_TARGETTEXTURE

the renderer supports rendering to texture

Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.


CategoryAPI, CategoryVideo

None: SDL_CreateRenderer (last edited 2014-11-11 02:06:24 by RyanGordon)

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