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Revision 24 as of 2011-02-15 19:18:55

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SDL_CreateRenderer

Use this function to create and make active a 2D rendering context for a window.

Syntax

int SDL_CreateRenderer(SDL_Window* window,
                       int         index,
                       Uint32      flags)

Function Parameters

window

the window where rendering is displayed

index

the index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags

flags

0, or one or more SDL_RendererFlags OR'd together; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

flags may be any of the following OR'd together:

SDL_RENDERER_SOFTWARE

the renderer is a software fallback

SDL_RENDERER_ACCELERATED

the renderer uses hardware acceleration

SDL_RENDERER_PRESENTVSYNC

present is synchronized with the refresh rate

SDL_RENDERER_TARGETTEXTURE

the renderer supports rendering to texture

Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.


CategoryAPI, CategoryRender

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