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Size: 3044
Comment: Added SDL_Quit() in example.
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Size: 3337
Comment: Replaced tabs with spaces in example.
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| Deletions are marked like this. | Additions are marked like this. |
| Line 31: | Line 31: |
| int row = 0,column = 0,x = 0; SDL_Rect rect, darea; |
int row = 0,column = 0,x = 0; SDL_Rect rect, darea; |
| Line 34: | Line 34: |
| /* Get the Size of drawing surface */ SDL_RenderGetViewport(renderer, &darea); |
/* Get the Size of drawing surface */ SDL_RenderGetViewport(renderer, &darea); |
| Line 37: | Line 37: |
| for ( ; row < 8; row++) { column = row%2; x = column; for ( ; column < 4+(row%2); column++) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF); |
for ( ; row < 8; row++) { column = row%2; x = column; for ( ; column < 4+(row%2); column++) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF); |
| Line 43: | Line 43: |
| rect.w = darea.w/8; rect.h = darea.h/8; rect.x = x * rect.w; rect.y = row * rect.h; x = x + 2; SDL_RenderFillRect(renderer, &rect); } } |
rect.w = darea.w/8; rect.h = darea.h/8; rect.x = x * rect.w; rect.y = row * rect.h; x = x + 2; SDL_RenderFillRect(renderer, &rect); } } |
| Line 56: | Line 56: |
| SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) { done = 1; return; } |
SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) { done = 1; return; } |
| Line 63: | Line 63: |
| if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) { done = 1; return; } } |
if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) { done = 1; return; } } |
| Line 69: | Line 69: |
| DrawChessBoard(renderer); | DrawChessBoard(renderer); |
| Line 71: | Line 71: |
| /* Got everything on rendering surface, now Update the drawing image on window screen */ SDL_UpdateWindowSurface(window); |
/* Got everything on rendering surface, now Update the drawing image on window screen */ SDL_UpdateWindowSurface(window); |
| Line 79: | Line 79: |
| SDL_Surface *surface; | SDL_Surface *surface; |
| Line 81: | Line 81: |
| /* Enable standard application logging */ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
/* Enable standard application logging */ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| Line 84: | Line 84: |
| /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) != 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError()); return 1; } |
/* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) != 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError()); return 1; } |
| Line 90: | Line 90: |
| /* Create window and renderer for given surface */ window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); if (!window) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError()); return 1; } surface = SDL_GetWindowSurface(window); renderer = SDL_CreateSoftwareRenderer(surface); if (!renderer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError()); return 1; } |
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| Line 91: | Line 103: |
| /* Create window and renderer for given surface */ window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); if (!window) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError()); return 1; } surface = SDL_GetWindowSurface(window); renderer = SDL_CreateSoftwareRenderer(surface); if (!renderer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError()); return 1; } |
/* Clear the rendering surface with the specified color */ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(renderer); |
| Line 104: | Line 107: |
| /* Clear the rendering surface with the specified color */ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(renderer); |
/* Draw the Image on rendering surface */ done = 0; |
| Line 108: | Line 110: |
| while (!done) { loop(); } |
|
| Line 109: | Line 114: |
| /* Draw the Image on rendering surface */ done = 0; while (!done) { loop(); } SDL_Quit(); return 0; |
SDL_Quit(); return 0; |
SDL_CreateSoftwareRenderer
Use this function to create a 2D software rendering context for a surface.
Contents
Syntax
SDL_Renderer* SDL_CreateSoftwareRenderer(SDL_Surface* surface)
Function Parameters
surface |
the SDL_Surface structure representing the surface where rendering is done |
Return Value
Returns a valid rendering context or NULL if there was an error; call SDL_GetError() for more information.
Code Examples
#include "SDL.h"
SDL_Window *window;
SDL_Renderer *renderer;
int done;
void
DrawChessBoard(SDL_Renderer * renderer)
{
int row = 0,column = 0,x = 0;
SDL_Rect rect, darea;
/* Get the Size of drawing surface */
SDL_RenderGetViewport(renderer, &darea);
for ( ; row < 8; row++) {
column = row%2;
x = column;
for ( ; column < 4+(row%2); column++) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
rect.w = darea.w/8;
rect.h = darea.h/8;
rect.x = x * rect.w;
rect.y = row * rect.h;
x = x + 2;
SDL_RenderFillRect(renderer, &rect);
}
}
}
void
loop()
{
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
done = 1;
return;
}
if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
done = 1;
return;
}
}
DrawChessBoard(renderer);
/* Got everything on rendering surface,
now Update the drawing image on window screen */
SDL_UpdateWindowSurface(window);
}
int
main(int argc, char *argv[])
{
SDL_Surface *surface;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
return 1;
}
/* Create window and renderer for given surface */
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
return 1;
}
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
return 1;
}
/* Clear the rendering surface with the specified color */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
/* Draw the Image on rendering surface */
done = 0;
while (!done) {
loop();
}
SDL_Quit();
return 0;
}
Remarks
Two other API which can be used to create SDL_Renderer:
1) SDL_CreateRenderer()
2) SDL_CreateWindowAndRenderer()
