Results 1 - 14 of 14 results out of about 6839 pages. (3.97 seconds)
- SDL_CreateTexture . . . 6 matches
- ...
= SDL_CreateTexture =
Use this function to create a texture for a rendering context.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
SDL_Texture* SDL_CreateTexture(SDL_R...
- SDL_CreateTextureFromSurface . . . 5 matches
- ...
= SDL_CreateTextureFromSurface =
Use this function to create a texture from an existing surface.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
SDL_Texture* SDL_CreateT...
- MigrationGuide . . . 5 matches
- ...een. Let's create one now for our 640x480 game:
{{{#!highlight cpp
sdlTexture = SDL_CreateTexture(sdlRenderer,
SDL_PIXELFORMAT_ARGB8888,
...
- GuiaDeMigracion . . . 5 matches
- ...alla. Hagamos eso para nuestro juego a 640x480:
{{{#!highlight cpp
sdlTexture = SDL_CreateTexture(sdlRenderer,
SDL_PIXELFORMAT_ARGB8888,
...
- SDL_PixelFormatEnum . . . 4 matches
- ...el Format Values ===
##The following content is included on to SDL_RendererInfo, SDL_CreateTexture, SDL_RenderWritePixels, SDL_RenderReadPixels, SDL_QueryTexture, SDL_CreateTextur...
- SDL_Texture . . . 2 matches
- ...
== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_CreateTexture]]
.[[SDL_CreateTextureFromSurface]]
.[[SDL_DestroyTexture]]
.[[SDL_GetTexture...
- SDL_Renderer . . . 2 matches
- ...lated Functions ==
.[[SDL_CreateRenderer]]
.[[SDL_CreateSoftwareRenderer]]
.[[SDL_CreateTexture]]
.[[SDL_CreateTextureFromSurface]]
.[[SDL_CreateWindowAndRenderer]]
.[[SDL_D...
- SDL_DestroyTexture . . . 2 matches
- ... will set the SDL error message to "Invalid texture".
== Related Functions ==
.[[SDL_CreateTexture]]
.[[SDL_CreateTextureFromSurface]]
----
[[CategoryAPI]], [[CategoryRender]]...
- SGRemarks . . . 1 match
- ...BR>>`'''<parameter>'''may` `be` `one` `of` `the` `following:`||
||''Example'': [[SDL_CreateTexture]](), [[SDL_SetThreadPriority]]()||
||<( |2 30%>''If'' the Include contains a lis...
- SGFunctions . . . 1 match
- ... the case.||
||''Example'': [[SDL_RenderPresent]](), [[SDL_RenderDrawLine]](), [[SDL_CreateTexture]]()||
||<( |5 30%>''If'' the parameter is __SDL_Surface* surface__||''Action 1''...
- SDL_UpdateTexture . . . 1 match
- ... the pixels back if you lock the texture afterward.
== Related Functions ==
.[[SDL_CreateTexture]]
.[[SDL_LockTexture]]
.[[SDL_UnlockTexture]]
----
[[CategoryAPI]], [[Categor...
- SDL_TextureAccess . . . 1 match
- ...
== Remarks ==
''You can add useful comments here''
== Related Functions ==
.[[SDL_CreateTexture]]
.[[SDL_LockTexture]]
.[[SDL_QueryTexture]]
----
[[CategoryEnum]], [[Categor...
- SDL_QueryTexture . . . 1 match
- ...SDL_PixelFormatEnum, , , from="=== Pixel Format Values ===", to="== Code Examples ==")>>
== Related Functions ==
.[[SDL_CreateTexture]]
----
[[CategoryAPI]], [[CategoryRender]]...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
