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                                           SDL_Surface* surface)                                                SDL_Surface* surface)

SDL_CreateTextureFromSurface

Use this function to create a texture from an existing surface.

Syntax

SDL_TextureID SDL_CreateTextureFromSurface(Uint32       format,
                                           SDL_Surface* surface)

Function Parameters

format

the format of the texture, or 0 to pick an appropriate format

surface

the surface containing pixel data used to fill the texture

Return Value

The created texture is returned, or 0 if no rendering context was active, the format was unsupported, or the surface width or height were out of range; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The surface is not modified or freed by this function.

None: SDL_CreateTextureFromSurface (last edited 2017-08-11 23:59:53 by ChliHug)

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