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| The access hint for the created texture is SDL_TEXTUREACCESS_STATIC. | The [[SDL_TextureAccess]] hint for the created texture is SDL_TEXTUREACCESS_STATIC. |
SDL_CreateTextureFromSurface
Use this function to create a texture from an existing surface.
Contents
Syntax
SDL_Texture* SDL_CreateTextureFromSurface(SDL_Renderer* renderer,
SDL_Surface* surface)
Function Parameters
renderer |
the rendering context |
surface |
the SDL_Surface structure containing pixel data used to fill the texture |
Return Value
Returns the created texture or 0 on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The surface is not modified or freed by this function. The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.
