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| ||'''width'''||The width of the window|| ||'''height'''||The height of the window|| ||'''window_flags'''||The flags used to create the window (see [[SDL_CreateWindow]]())|| ||'''window'''||A pointer filled with the window, or NULL on error|| ||'''renderer'''||A pointer filled with the renderer, or NULL on error|| |
||'''width'''||the width of the window|| ||'''height'''||the height of the window|| ||'''window_flags'''||the flags used to create the window (see [[SDL_CreateWindow]]())|| ||'''window'''||a pointer filled with the window, or NULL on error|| ||'''renderer'''||a pointer filled with the renderer, or NULL on error|| |
SDL_CreateWindowAndRenderer
Use this function to create a window and default renderer.
Contents
Syntax
int SDL_CreateWindowAndRenderer(int width,
int height,
Uint32 window_flags,
SDL_Window** window,
SDL_Renderer** renderer)
Function Parameters
width |
the width of the window |
height |
the height of the window |
window_flags |
the flags used to create the window (see SDL_CreateWindow()) |
window |
a pointer filled with the window, or NULL on error |
renderer |
a pointer filled with the renderer, or NULL on error |
Return Value
Returns 0 on success, or -1 on error; call SDL_GetError() for more information.
Code Examples
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Remarks
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