Create an SDL window from an existing native window.
const void *data);SDL_Window * SDL_CreateWindowFrom(
a pointer to driver-dependent window creation data, typically your native window cast to a void*
Returns the window that was created or NULL on failure; call SDL_GetError() for more information.
In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) the hint
SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT needs to be configured before using SDL_CreateWindowFrom().