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Size: 891
Comment: format update
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Size: 887
Comment: Update TextureID > Texture*
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| Deletions are marked like this. | Additions are marked like this. |
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| void SDL_DirtyTexture(SDL_TextureID textureID, | void SDL_DirtyTexture(SDL_Texture* texture, |
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| ||'''textureID'''||the texture to mark dirty, which was created with SDL_TEXTUREACCESS_STREAMING|| | ||'''texture'''||the texture to mark dirty, which was created with SDL_TEXTUREACCESS_STREAMING|| |
SDL_DirtyTexture
Use this function to mark the specified rectangles of the texture as dirty.
Syntax
void SDL_DirtyTexture(SDL_Texture* texture,
int numrects,
const SDL_Rect* rects)
Function Parameters
texture |
the texture to mark dirty, which was created with SDL_TEXTUREACCESS_STREAMING |
numrects |
the number of rectangles pointed to by rects |
rects |
the pointer to an array of dirty rectangles |
Code Examples
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