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SDL_KeyboardEvent . . . 3 matches
...your code example here }}} == Remarks == [[SDL_KeyboardEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported. You...

1.2k - rev: 17 (current) last modified: 2014-01-05 19:47:03

SDL_JoyHatEvent . . . 3 matches
...d your code example here }}} == Remarks == [[SDL_JoyHatEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_JOYHATMOTION is reported. You would a...

1.4k - rev: 16 (current) last modified: 2014-12-06 12:25:18

SDL_JoyButtonEvent . . . 3 matches
...our code example here }}} == Remarks == [[SDL_JoyButtonEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is re...

1.2k - rev: 14 (current) last modified: 2014-12-06 12:24:54

SDL_JoyBallEvent . . . 3 matches
... your code example here }}} == Remarks == [[SDL_JoyBallEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_JOYBALLMOTION is reported. You would ...

1.3k - rev: 16 (current) last modified: 2014-12-06 12:24:15

SDL_JoyAxisEvent . . . 3 matches
... your code example here }}} == Remarks == [[SDL_JoyAxisEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_JOYAXISMOTION is reported. You would ...

1.1k - rev: 19 (current) last modified: 2014-12-06 12:23:39

SDL_GetEventState . . . 3 matches
...etEventState = Use this macro to query the current processing state of a specified [[SDL_EventType]]. <<TableOfContents()>> == Syntax == {{{#!highlight cpp Uint8 SDL_GetEventS...

1.5k - rev: 1 (current) last modified: 2015-08-21 21:00:55

SDL_DollarGestureEvent . . . 3 matches
...code example here }}} == Remarks == [[SDL_DollarGestureEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_DOLLARGESTURE is reported. You would ...

1.6k - rev: 17 (current) last modified: 2015-07-18 19:24:49

ToDo . . . 2 matches
...st_ResetAssertSummary]] * [[SDLTest_RunSuites]] === Missing enumerations === * [[SDL_eventaction]] * [[SDL_GameControllerBindType]] * --([[SDL_SystemCursor]])-- (only needed...

10.5k - rev: 36 (current) last modified: 2016-04-15 21:25:48

StuartPBentley/CombinedKeyTable . . . 2 matches
...s type are used to represent keyboard keys in the key.keysym.scancode field of the [[SDL_Event]] structure, among other places. The values in the SDL_ScanCode enumeration are base...

20.0k - rev: 7 (current) last modified: 2011-02-08 01:10:25

SDL_JoyDeviceEvent . . . 2 matches
...e rest of the markup alone and delete this comment. == Related Enumerations == .[[SDL_EventType]] == Related Structures == .[[SDL_Event]] == Related Functions == .[[SDL_Joy...

1.4k - rev: 1 (current) last modified: 2014-01-05 17:41:58

SDL_HasEvents . . . 2 matches
...nction Parameters == ||'''minType'''||the minimum type of event to be queried; see [[SDL_EventType]] for details|| ||'''maxType'''||the maximum type of event to be queried; see [[...

0.9k - rev: 3 (current) last modified: 2013-08-08 22:48:43

SDL_FlushEvents . . . 2 matches
... Function Parameters == ||'''minType'''||the minimum event type to be cleared; see [[SDL_EventType]] for details|| ||'''maxType'''||the maximum event type to be cleared; see [[SDL...

1.1k - rev: 3 (current) last modified: 2014-07-09 08:33:10

SDL_ControllerDeviceEvent . . . 2 matches
...e rest of the markup alone and delete this comment. == Related Enumerations == .[[SDL_EventType]] == Related Structures == .[[SDL_Event]] == Related Functions == .[[SDL_Gam...

1.5k - rev: 1 (current) last modified: 2014-01-05 18:00:23

SDL_ControllerButtonEvent . . . 2 matches
...e rest of the markup alone and delete this comment. == Related Enumerations == .[[SDL_EventType]] == Related Structures == .[[SDL_Event]] == Related Functions == .[[SDL_Gam...

1.5k - rev: 1 (current) last modified: 2014-01-05 17:55:24

SDL_ControllerAxisEvent . . . 2 matches
...ctions "down" and "right" have positive values here. == Related Enumerations == .[[SDL_EventType]] == Related Structures == .[[SDL_Event]] == Related Functions == .[[SDL_Gam...

1.3k - rev: 2 (current) last modified: 2015-06-20 19:39:21

SDL_AudioDeviceEvent . . . 2 matches
...ion == This structure is available since SDL 2.0.4. == Related Enumerations == .[[SDL_EventType]] ##Remove this section if empty == Related Structures == .[[SDL_Event]] ##Rem...

1.7k - rev: 1 (current) last modified: 2015-03-21 20:24:39

CategoryKeyboard . . . 2 matches
...type are used to represent keyboard keys in the `key.keysym.scancode` field of the [[SDL_Event]] structure, among other places. The values in the [[SDL_Scancode]] enumeration are ...

2.7k - rev: 21 (current) last modified: 2018-07-26 23:26:54

SGWikiBasics . . . 1 match
...aces on the first line to automatically colorize as cpp code.|| ||''Example'': see [[SDL_Event]]|| ||<( |6 30%><<Color2(C,red)>><<Color2(o,orange)>><<Color2(l,yellow)>><<Color2(o,...

49.7k - rev: 59 (current) last modified: 2014-06-25 09:54:01

SDL_SensorEvent . . . 1 match
...al values can be queried using SDL_SensorGetData()|| == Related Enumerations == .[[SDL_EventType]] .[[SDL_SensorType]] == Related Functions == .[[SDL_NumSensors]] .[[SDL_Sen...

1.0k - rev: 2 (current) last modified: 2018-12-11 08:39:30

SDL_Scancode . . . 1 match
...mong other places in the `SDL_keysym::scancode` `key.keysym.scancode` field of the [[SDL_Event]] structure. The values in this enumeration are based on the USB usage page standar...

1.6k - rev: 20 (current) last modified: 2016-10-21 22:09:19

SDL_HasEvent . . . 1 match
... }}} == Function Parameters == ||'''type'''||the type of event to be queried; see [[SDL_EventType]] for details|| == Return Value == Returns SDL_TRUE if events matching '''type'...

0.8k - rev: 7 (current) last modified: 2013-08-08 22:49:07

SDL_FlushEvent . . . 1 match
... }}} == Function Parameters == ||'''type'''||the type of event to be cleared; see [[SDL_EventType]] for details|| == Code Examples == {{{#!highlight cpp You can add your code ex...

1.0k - rev: 6 (current) last modified: 2014-07-09 08:33:26

Introduction . . . 1 match
...roller input * Multitouch gestures * Each event can be enabled or disabled with [[SDL_EventState]]() * Events are passed through a user-specified filter function before being ...

5.1k - rev: 31 (current) last modified: 2018-11-06 03:33:30

CategoryStruct . . . 1 match
...##master-page:CategoryTemplate ##master-date:Unknown-Date #format wiki #language en = SDL 2.0 API Structures = <<TableOfContents()>> == Introduction == This category contains a...

0.3k - rev: 7 (current) last modified: 2015-03-21 20:48:59

CategorySWM . . . 1 match
...window event occurs. This event is ignored by default, but you can enable it with [[SDL_EventState]](). == Enumerations == <<FullSearchCached(category:CategoryEnum CategorySWM -...

1.0k - rev: 16 (current) last modified: 2016-03-27 21:51:55

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