|
Size: 2070
Comment: update content (old wiki)
|
Size: 2088
Comment: update content - standard return value
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 23: | Line 23: |
| Returns 0 on success, or -1 on failure; call [[SDL_GetError]]() for more information. | Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
DRAFT |
SDL_FillRect
Use this function to perform a fast fill of the given rectangle with color.
Contents
Syntax
int SDL_FillRect(SDL_Surface* dst,
const SDL_Rect* rect,
Uint32 color)
Function Parameters
dst |
a pointer to the destination surface / SDL_Surface containing the rectangle |
rect |
a pointer to the rectangle / SDL_Rect to fill |
color |
the color to fill the rectangle with |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
If rect is NULL, the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and can be generated by the SDL_MapRGB() *or SDL_MapRGBA()*functions. *If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetClipRect()), then this function will clip based on the intersection of the clip rectangle and the dstrect rectangle, and the dstrect rectangle will be modified to represent the area actually filled.
green
If you call this on the video surface (ie: the value of SDL_GetVideoSurface()) you may have to update the video surface to see the result. This can happen if you are using a shadowed surface that is not double buffered in Windows XP using build 1.2.9.
*
