DRAFT |
SDL_FillRect
Use this function to perform a fast fill of the given rectangle with color.
Contents
Syntax
int SDL_FillRect(SDL_Surface* dst,
const SDL_Rect* rect,
Uint32 color)
Function Parameters
dst |
a pointer to the destination surface / SDL_Surface containing the rectangle |
rect |
a pointer to the rectangle / SDL_Rect to fill |
color |
the color to fill the rectangle with |
Return Value
Returns 0 on success, or -1 on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
If rect is NULL, the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and can be generated by the SDL_MapRGB() function.
