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Revision 6 as of 2010-12-21 18:02:10

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DRAFT

SDL_FreeSurface

Use this function to allocate and free an RGB surface.

Syntax

void SDL_FreeSurface(SDL_Surface* surface)

Function Parameters

surface

the SDL_Surface structure holding resources to be freed --or-- *a pointer to the surface to delete; it is safe to pass NULL as surface, in which case if NULL SDL_FreeSurface() will do nothing*

Code Examples

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Remarks

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green

If the depth is 4 or 8 bits, an empty palette is allocated for the surface. If the depth is greater than 8 bits, the pixel format is set using the flags '[RGB]mask'.

*
Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom() then the pixel data is not freed.
*


CategoryAPI, CategorySurface

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