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SDL Wiki


Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().


void SDL_FreeWAV(Uint8 * audio_buf);

Function Parameters


a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW()


After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV(). It is safe to call this function with a NULL pointer.

Code Examples

<<Include(SDL_LoadWAV, , , from="== Code Examples ==", to="== Remarks ==")>>


CategoryAPI, CategoryAudio

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