Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
void SDL_FreeWAV(Uint8 * audio_buf);
After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV(). It is safe to call this function with a NULL pointer.
<<Include(SDL_LoadWAV, , , from="== Code Examples ==", to="== Remarks ==")>>